#!/usr/bin/env python
# -*- coding:utf-8 -*-
# @FileName  :button.py
# @Time      :2021/4/15 21:44
# @Author    :Letquit
"""
文件说明：创建按钮

"""
import pygame.font

class Button():

    def __init__(self, ai_settings, screen, msg):
        """初始化按钮的属性"""
        self.screen = screen
        self.screen_rect = screen.get_rect()

        # 设置按钮的尺寸和其他属性
        self.width, self.height = 200, 50   # 设置按钮的尺寸
        self.button_color = (0, 255, 0)
        self.text_color = (255, 255, 255)
        self.font = pygame.font.SysFont(None, 48)   # 字体和字号

        # 创建按钮的rect对象，并使其居中
        self.rect = pygame.Rect(0, 0, self.width, self.height)
        self.rect.center = self.screen_rect.center

        # 按钮的标签只需创建一次
        self.prep_msg(msg)

    def prep_msg(self, msg):
        """将msg渲染为图像，并使其在按钮上居中"""
        self.msg_image = self.font.render(msg, True, self.text_color, self.button_color)    # 将文本转换为图像 开启反锯齿
        self.msg_image_rect = self.msg_image.get_rect()      # 文本图像在按钮上居中
        self.msg_image_rect.center = self.rect.center  # center属性设置为按钮的center属性

    def draw_button(self):
        # 绘制一个用颜色填充的按钮，再绘制文本
        self.screen.fill(self.button_color, self.rect)  # 绘制表示按钮的矩形
        self.screen.blit(self.msg_image, self.msg_image_rect)   # 传递一幅图像以及该图像关联的rect对象

if __name__ == "__main__":
    run_code = 0
